Friday, 29 June 2018

Shadow of the Tomb Raider Exclusive Preview




We were fortunate enough to watch some early in-game footage of the third installment of the Tomb Raider reboot series, which took us through the opening game-play. This panel was hosted by Crystal Dynamic’s very own Meagan Marie who flew in from America to attend the ICON Comics and Games Convention here in South Africa.



The audience was taken through the starting level of the game that introduces the player to the controls and puzzles. This immersive tutorial gets the ball rolling to start the story and adventure.


This game concludes how Lara Croft becomes the Tomb Raider. Here she’s more confident and capable. She shows off a more muscular physique with her defined arms and her short stature fits into a typical young female role.

 
The game architecture and style is inspired by ancient Mayan, Inca and Aztec designs, with the studio’s own fantasy twist which is classic to the Tomb Raider series. From the start you are immersed into this world and we can’t help but appreciate the attention to detail.


New mechanics are introduced or at least improved upon, such as how she swims and being able to run alongside walls. In earlier games, Lara could only swim at the water surface, now she can go below the surface and explore the depths. They’ve also introduced four game modes what can be changed throughout the game-play. From easy, showing clues and tips, to hard mode where you can figure it out yourself. The game is much more customizable to be played how you like.    


One of the new mechanics is the ability to stealth in certain areas near potential combat. Unlike previous games, if she is caught, she has the opportunity to re-establish stealth. This is done by covering herself in mud, blending in with foliage and other interactions, thus giving you more control over how you want the combat to take place.


The game promotes inquiring minds that can explore off the path to study ancient tests or inspect structures, which helps give the feel of an open world environment.


Lara has an assortment of new outfits that seem more practical for her adventures. They show her equipment and look more in tune with her line of work. They animated the hair really well which also reacts to the environment.
(Cosplayer Noelle Adams - tweet @pfangirl)

In this installment, Lara triggers a major event that causes innocent people to die, learning that there are consequences to her actions. She needs to find a way to make things right and in doing so, must decide what type of Tomb Raider she will become.


We look forward to following her in this defining adventure to see how it concludes.

Shadow of the Tomb Raider launches on September 14 and will be available on Xbox, Playstation and PC.

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Reported by LadyProxee for Chomp Gear

Monday, 3 October 2016

Osiris: New Dawn Map & Resource Locations




[SPOILER WARNING: if you prefer to discover things on your own, do not read further.]

Osiris: New Dawn Map & Resource Locations


We're putting together a map to show explored areas and resources found plus a list of co-ordinates. BOOKMARK FOR UPDATES!

Game version: Build 0.946 Early Access
Last Updated: 06 Sep 2016
Visual Map Version: v1.0




Take note that the Longitude and Latitude have been reversed. 
Not sure if this is a mistake or intentional?? 
Finding things may get confusing...try not to think like an earthling.



Right-Click & download for larger version.


[No parts of this map or the info thereon may be copied or reproduced without crediting the author.
Please credit the author if you use any of the co-ordinates on your own sites.]

Co-ordinates

The 1st co-ordinate Y (Latitude), 2nd co-ordinate is X (Longitude).
e.g. 0.0Y, 0.0X

Currently being updated...


Aluminum
-9.8, -7.2
-4.5, -24.9
-1.0, -21
-0.5, -11.3
0.0, 7.2
4.7, -14.3
7.4, 1.7
13.2, 5.4
19.6, -24.4
21.1, 8.6


Carbon
-12, 4.5
-0.1, -20.8
0.2, -7.7
2.9, 12.2
4.5, -10.4
15.5, -16.2
16.8, -13.4
17.8, 10.6
20.5, -4.1


Chlorine
-19.9, 11.1
-10.5, -19.3
8.1, -3.1


Copper
-11.5, -6.7
-9.1, 12.7
-7.7, 12.2
0.5, 9.7
4.2, 16.8
4.3, -20
4.5, -13.7
4.8, 1.7
5.1, -7.1
7.6, 10.4
11.1, -21.3
16.5, -26.9
16.8, -13.4
22, 9.2


Gold
2.6, -3.7
2.6, 17.5
21.8, -1.7
24.5, 3.9


Hydrogen
-0.1, -20.8
0.2, -7.7
2.9, 12.2
15.5, -16.2
17.8, 10.6
20.5, -4.1


Iron
-1.4, -16.5
-8.2, 13.1
-8.1, -21.3
0.1, 1.1
0.5, -15
0.5, 9.7
2.2, 13.6
4.2, 16.8
4.7, -14.3
8.5, 5.3



Lead
-9.5, 13.4
0.5, 9.7
3.3, -15.6
3.7, -11.7
22.8, 0.6



Lithium
-6.7, -23.7
-5.9, -25.1
1.4, 9.4


Magnesium
-6.3, -4.6
-6.1, -17.4
-3.9, 4.3
3.6, 9.9
8.0, 7.9
11.1, -21.3
12, -5.0


Oxygen
-12, 11.5
0.7, -2.5
0.8, -13.1
12.1, 4.5
15, -9.2
16.5, -26.9


Plutonium
-5.0, 10.7
-1.7, -22.5
-0.6, -22.3
-0.3, 2.9
0.3, 2.8
4.3, 11.8
7.9, -3.3
8.0, 7.9
12.5, -27
19.6, -24.4
21.1, 10.1



Rubber Tree
0.9, 10.5
8.8, 8.1
9.5, 10.5
10.4, -15.8


Titanium
-3.7, -21
0.8, -13.1
2.9, -13.7
5.2, 5.4
8.8, 11.7
9.3, 11.3
13.3, 3.5
16.5, -26.9



Trees
(some have berries)
-10.3, -19.7
-6.3, -4.6
-0.3, 3.3
3.3, 11.6
5.4, 6.4 (berry)


Points of Interest:

Abandoned Base -10.5, -1.3
Mt. Base -6.7, -24.1
Solar Panels -11.1, 4.4


Inside the cave located at 1.4, 9.4:



Diamonds 2.6, 14.2
Lithium 0.5, 10.8
Lithium -2.1, 11.5





Was this post useful or have a co-ordinate to share? Please leave a comment.

- By NinJaForge

Osiris: New Dawn Steam Early Access Game

Osiris: New Dawn Steam Early Access Game




This is a new Sci-fi fantasy survival game that takes place on Proteus 2, the 3rd moon of Thesius Prime. It is currently is very early access so we decided to take a look.

So far the game looks intriguing with lots of potential. It's got your standard crafting, mining, building, surviving, creatures and exploring aspects. Nothing new or amazing jumps out at us yet but what makes it interesting is it's unearthly alien landscape and the scary giant sandwurms.




Still full of bugs and glitches, we experienced creatures spawning in the air and falling to the surface (unless it's meant o be like that?), creatures and ore spawning below the surface, our helper robot freaking out and plenty of game crashes in co-op mode.

Many feature have not been implemented and there's a lot missing. The game developers have been working hard and updating regularly - thank you!

Hopefully we'll have some videos up soon...

Have you played this game, thinking of playing it, waiting for full release? Let us know your thoughts in the comments.


- By NinJaForge

Tuesday, 14 June 2016

Star Wars: The Old Republic - Beastmaster of Tython Bug


Legacy -> Achievements -> Location -> Tython -> Exploration -> Beastmaster of Tython




It took me 2 days and several hours of internet searches and in-game running around to get this achievement because firstly, it’s bugged and secondly, there was no updated information that I could find on the internet.

I originally played this game in 2011 for about a year and a bit before taking an extended break. Recently returning to the game, I was greeted with new systems and many changes. It’s to be expected but I was very disappointed to have lost some unique items that I had spent time acquiring.

There’s a new achievement system and everything I had done previously never counted so now I have to start over if I want to gain the achievements. 

The only helpful info was from a random post by Darth_Wicked in March 2015 on the SWTOR community forums:

“I keep getting the Codex entry for the Wingmaw in Balmorra, for both factions. There are plenty of them when you're on your way to the Balmorran Arms Factory. Empire-side, they're called Raving Darkpyre or something.”

What was also confusing was various posts claiming that the Wingmaws were in certain areas without explaining that the areas differ for Empire vs Republic. 

To help others get around this bug, I’ve posted a short video showing how to get it. Take note that this guide only shows you where to get the Wingmaw and not the other beasts that form part of the achievement.

You can watch the video here:




You can also follow this guide:

This achievement can be completed by Republic and Empire characters. 

  • Scavenging Wingmaw Level 33 (Republic – Light Side)
  • Ravenous Darkpyre Level 18-19 (Empire – Dark-side)

This achievement is bugged. To get the Wingmaw completed for the Beastmaster of Tython you will need to travel to Balmorra.


Tuesday, 7 June 2016

Artist Interview 6 of 6 - Ronald Leong

Ronald Leong studied Graphic Design before quitting his job to pursue his passion.He was interviewed in July while attending the Artist Booth hosted by LegionInk, held at the yearly ICON Comics & Games Convention.

Watch their interview for the full story!





Visit them online:
facebook.com/artistvile






* * * * * * * * * * *

Prefer to read the interview? Here it is below but we’d still appreciate it if you could go and like the video or subscribe to our YouTube Channel.


Ron Interview Transcribed

Ronald Leong: Hi, my name's Ronald Leong. I do stickers, badges, like I'm an illustrator so whatever I want to put on merchandise, cause you know, that's what I like.

Chop Gear: Is this a hobby or main line of business?

RL: This is my main business. I quit my job 2 years ago to take on this. I was a graphic designer before so I did a lot of like, bag illustrations and that and I figured, you know, I want to do this for myself and I want to give stuff that I want to give to people, so...

CG: How long have you been an artist?

RL: I've been doing this for about 2 and a half years, maybe longer.

CG: Did you study this field or are you self-taught?

RL: I went to Design school, Randburg, Damlin. I did graphic design for 2 years and then I started to work after that. I was in the graphic design industry for about 8 years.

CG: How much time do you spend refining your skill?

RL: It's bad because I started off on prints and it's a lot of hard work to get posters out, it's a lot of detail and you need something special to them. I started on that and then I moved onto other merchandise and I didn't have to work weeks at it.It was kind of nice because if I had an idea and wanted to put down or make a sticker or something like that and where posters will take me a lot longer. But now I've been a bit lazy so a lot of the stuff, you know I'm very busy with my business so I have to cut up my time between doing artwork and doing admin - it's a full time job and somehow I have to fit more into it on the drawing side and it's quite difficult but I'll get there. Take it slow.

CG: What inspired you to become an artist?

RL: When I was in primary school I think I always loved drawing and then when I met my friend, who drew all the time in school, drew ninja turtles, whatever we loved. We watched cartoons. I'm always inspired by whatever I watch like cartoons, anime, horror movies. I just want to put it down. I have it in my hands and I just want to see it there, physical. And I enjoy that. When you're actually sitting down drawing, you just get lost sometimes and that's what's exciting about doing artwork, that's what excites me about it. Just start enjoying it once you're sitting down and you're there and alone. It's awesome.

CG: Tips and encouragement for aspiring artists?

RL: I'd say what everybody says: Don't give up. You know, I've been at this a while and I started out really small like that. I started out on prints and I wanted to be known as an illustrator. I wanted to make money off of it and yes it's hard and you have to build up your skill, you can't just come here [Artist Alley] and think that things will sell. It's a lot of failure. You sometimes doubt yourself as an artist, you're always your hardest critic.  
You always putting yourself out there when you present stuff to people and luckily for me that people like my stuff. I'm always happy that people like my merchandise and they like my artwork. I'm proud if it. Always be proud of your work even if you think that you're doing bad, you're probably right, you're probably doing bad but then that just gives you more incentive to get better and I've seen like plenty of blogs and other artists that started out bad, from primary school - just worked and worked - and now they're like people in Blizzard. Their art is for 3D, landscapes - they're amazing. I'm always so jealous because I have to work harder to get to their level because that's where i want to be on a personal level. For myself, I just want to make beautiful artwork and give it to people and I think, that's my goal. I think everyone has to find their goal.

End.

- Writer: NinJaForge

Friday, 22 April 2016

Artist Interview 5 of 6 - Gina-Rae Proxy

Gina-Rae Proxy studied graphic Design but her passion was comic book art. Gina was interviewed in July while attending the Artist Booth hosted by LegionInk, held at the yearly ICON Comics & Games Convention.

Watch their interview for the full story!




Visit them online:
facebook.com/fable.forger
twitter.com/fableforger









* * * * * * * * * * *

Prefer to read the interview? Here it is below but we’d still appreciate it if you could go and like the video or subscribe to our YouTube Channel.

Gina Interview Transcribed

Chop Gear: Is this a hobby or main line of business?

Gina-Rae Proxy: Um, it's mostly a hobby. A very expensive hobby.

CG: How long have you been an artist?

GRP: I've been selling comic books for about 2 years now but I've been comic'ing my whole life. Since I was six. 

CG: Did you study this field or are you self-taught?

GRP: I did study but I studied graphic design and while it had illustrative elements it wasn't 100% just illustration. So, it helped but I would say it's a bit of both.

CG: How much time do you spend refining your skill?

GRP: As much as possible. Sometimes it's less than I like, mostly as much as possible- every spare minute I can have a pen in my hand.

CG: What inspired you to become an artist?

GRP: My mother loved to teach me to draw and it was always a fun thing we did together and um, I like stories and I...like how stories happen and images..haha...and sometimes they help you express, inexplicable things! So ya, storytelling inspired me to become an artist.

CG: Tips and encouragement for aspiring artists?

GRP: Do it for yourself. If you're doing it for any other reason, you're doing it for the wrong reason. Do it for other reasons too but mostly do it for yourself.

End.

- Writer: NinJaForge