Monday, 3 October 2016

Osiris: New Dawn Map & Resource Locations




[SPOILER WARNING: if you prefer to discover things on your own, do not read further.]

Osiris: New Dawn Map & Resource Locations


We're putting together a map to show explored areas and resources found plus a list of co-ordinates. BOOKMARK FOR UPDATES!

Game version: Build 0.946 Early Access
Last Updated: 06 Sep 2016
Visual Map Version: v1.0




Take note that the Longitude and Latitude have been reversed. 
Not sure if this is a mistake or intentional?? 
Finding things may get confusing...try not to think like an earthling.



Right-Click & download for larger version.


[No parts of this map or the info thereon may be copied or reproduced without crediting the author.
Please credit the author if you use any of the co-ordinates on your own sites.]

Co-ordinates

The 1st co-ordinate Y (Latitude), 2nd co-ordinate is X (Longitude).
e.g. 0.0Y, 0.0X

Currently being updated...


Aluminum
-9.8, -7.2
-4.5, -24.9
-1.0, -21
-0.5, -11.3
0.0, 7.2
4.7, -14.3
7.4, 1.7
13.2, 5.4
19.6, -24.4
21.1, 8.6


Carbon
-12, 4.5
-0.1, -20.8
0.2, -7.7
2.9, 12.2
4.5, -10.4
15.5, -16.2
16.8, -13.4
17.8, 10.6
20.5, -4.1


Chlorine
-19.9, 11.1
-10.5, -19.3
8.1, -3.1


Copper
-11.5, -6.7
-9.1, 12.7
-7.7, 12.2
0.5, 9.7
4.2, 16.8
4.3, -20
4.5, -13.7
4.8, 1.7
5.1, -7.1
7.6, 10.4
11.1, -21.3
16.5, -26.9
16.8, -13.4
22, 9.2


Gold
2.6, -3.7
2.6, 17.5
21.8, -1.7
24.5, 3.9


Hydrogen
-0.1, -20.8
0.2, -7.7
2.9, 12.2
15.5, -16.2
17.8, 10.6
20.5, -4.1


Iron
-1.4, -16.5
-8.2, 13.1
-8.1, -21.3
0.1, 1.1
0.5, -15
0.5, 9.7
2.2, 13.6
4.2, 16.8
4.7, -14.3
8.5, 5.3



Lead
-9.5, 13.4
0.5, 9.7
3.3, -15.6
3.7, -11.7
22.8, 0.6



Lithium
-6.7, -23.7
-5.9, -25.1
1.4, 9.4


Magnesium
-6.3, -4.6
-6.1, -17.4
-3.9, 4.3
3.6, 9.9
8.0, 7.9
11.1, -21.3
12, -5.0


Oxygen
-12, 11.5
0.7, -2.5
0.8, -13.1
12.1, 4.5
15, -9.2
16.5, -26.9


Plutonium
-5.0, 10.7
-1.7, -22.5
-0.6, -22.3
-0.3, 2.9
0.3, 2.8
4.3, 11.8
7.9, -3.3
8.0, 7.9
12.5, -27
19.6, -24.4
21.1, 10.1



Rubber Tree
0.9, 10.5
8.8, 8.1
9.5, 10.5
10.4, -15.8


Titanium
-3.7, -21
0.8, -13.1
2.9, -13.7
5.2, 5.4
8.8, 11.7
9.3, 11.3
13.3, 3.5
16.5, -26.9



Trees
(some have berries)
-10.3, -19.7
-6.3, -4.6
-0.3, 3.3
3.3, 11.6
5.4, 6.4 (berry)


Points of Interest:

Abandoned Base -10.5, -1.3
Mt. Base -6.7, -24.1
Solar Panels -11.1, 4.4


Inside the cave located at 1.4, 9.4:



Diamonds 2.6, 14.2
Lithium 0.5, 10.8
Lithium -2.1, 11.5





Was this post useful or have a co-ordinate to share? Please leave a comment.

- By NinJaForge

Osiris: New Dawn Steam Early Access Game

Osiris: New Dawn Steam Early Access Game




This is a new Sci-fi fantasy survival game that takes place on Proteus 2, the 3rd moon of Thesius Prime. It is currently is very early access so we decided to take a look.

So far the game looks intriguing with lots of potential. It's got your standard crafting, mining, building, surviving, creatures and exploring aspects. Nothing new or amazing jumps out at us yet but what makes it interesting is it's unearthly alien landscape and the scary giant sandwurms.




Still full of bugs and glitches, we experienced creatures spawning in the air and falling to the surface (unless it's meant o be like that?), creatures and ore spawning below the surface, our helper robot freaking out and plenty of game crashes in co-op mode.

Many feature have not been implemented and there's a lot missing. The game developers have been working hard and updating regularly - thank you!

Hopefully we'll have some videos up soon...

Have you played this game, thinking of playing it, waiting for full release? Let us know your thoughts in the comments.


- By NinJaForge

Tuesday, 14 June 2016

Star Wars: The Old Republic - Beastmaster of Tython Bug


Legacy -> Achievements -> Location -> Tython -> Exploration -> Beastmaster of Tython




It took me 2 days and several hours of internet searches and in-game running around to get this achievement because firstly, it’s bugged and secondly, there was no updated information that I could find on the internet.

I originally played this game in 2011 for about a year and a bit before taking an extended break. Recently returning to the game, I was greeted with new systems and many changes. It’s to be expected but I was very disappointed to have lost some unique items that I had spent time acquiring.

There’s a new achievement system and everything I had done previously never counted so now I have to start over if I want to gain the achievements. 

The only helpful info was from a random post by Darth_Wicked in March 2015 on the SWTOR community forums:

“I keep getting the Codex entry for the Wingmaw in Balmorra, for both factions. There are plenty of them when you're on your way to the Balmorran Arms Factory. Empire-side, they're called Raving Darkpyre or something.”

What was also confusing was various posts claiming that the Wingmaws were in certain areas without explaining that the areas differ for Empire vs Republic. 

To help others get around this bug, I’ve posted a short video showing how to get it. Take note that this guide only shows you where to get the Wingmaw and not the other beasts that form part of the achievement.

You can watch the video here:




You can also follow this guide:

This achievement can be completed by Republic and Empire characters. 

  • Scavenging Wingmaw Level 33 (Republic – Light Side)
  • Ravenous Darkpyre Level 18-19 (Empire – Dark-side)

This achievement is bugged. To get the Wingmaw completed for the Beastmaster of Tython you will need to travel to Balmorra.


Tuesday, 7 June 2016

Artist Interview 6 of 6 - Ronald Leong

Ronald Leong studied Graphic Design before quitting his job to pursue his passion.He was interviewed in July while attending the Artist Booth hosted by LegionInk, held at the yearly ICON Comics & Games Convention.

Watch their interview for the full story!





Visit them online:
facebook.com/artistvile






* * * * * * * * * * *

Prefer to read the interview? Here it is below but we’d still appreciate it if you could go and like the video or subscribe to our YouTube Channel.


Ron Interview Transcribed

Ronald Leong: Hi, my name's Ronald Leong. I do stickers, badges, like I'm an illustrator so whatever I want to put on merchandise, cause you know, that's what I like.

Chop Gear: Is this a hobby or main line of business?

RL: This is my main business. I quit my job 2 years ago to take on this. I was a graphic designer before so I did a lot of like, bag illustrations and that and I figured, you know, I want to do this for myself and I want to give stuff that I want to give to people, so...

CG: How long have you been an artist?

RL: I've been doing this for about 2 and a half years, maybe longer.

CG: Did you study this field or are you self-taught?

RL: I went to Design school, Randburg, Damlin. I did graphic design for 2 years and then I started to work after that. I was in the graphic design industry for about 8 years.

CG: How much time do you spend refining your skill?

RL: It's bad because I started off on prints and it's a lot of hard work to get posters out, it's a lot of detail and you need something special to them. I started on that and then I moved onto other merchandise and I didn't have to work weeks at it.It was kind of nice because if I had an idea and wanted to put down or make a sticker or something like that and where posters will take me a lot longer. But now I've been a bit lazy so a lot of the stuff, you know I'm very busy with my business so I have to cut up my time between doing artwork and doing admin - it's a full time job and somehow I have to fit more into it on the drawing side and it's quite difficult but I'll get there. Take it slow.

CG: What inspired you to become an artist?

RL: When I was in primary school I think I always loved drawing and then when I met my friend, who drew all the time in school, drew ninja turtles, whatever we loved. We watched cartoons. I'm always inspired by whatever I watch like cartoons, anime, horror movies. I just want to put it down. I have it in my hands and I just want to see it there, physical. And I enjoy that. When you're actually sitting down drawing, you just get lost sometimes and that's what's exciting about doing artwork, that's what excites me about it. Just start enjoying it once you're sitting down and you're there and alone. It's awesome.

CG: Tips and encouragement for aspiring artists?

RL: I'd say what everybody says: Don't give up. You know, I've been at this a while and I started out really small like that. I started out on prints and I wanted to be known as an illustrator. I wanted to make money off of it and yes it's hard and you have to build up your skill, you can't just come here [Artist Alley] and think that things will sell. It's a lot of failure. You sometimes doubt yourself as an artist, you're always your hardest critic.  
You always putting yourself out there when you present stuff to people and luckily for me that people like my stuff. I'm always happy that people like my merchandise and they like my artwork. I'm proud if it. Always be proud of your work even if you think that you're doing bad, you're probably right, you're probably doing bad but then that just gives you more incentive to get better and I've seen like plenty of blogs and other artists that started out bad, from primary school - just worked and worked - and now they're like people in Blizzard. Their art is for 3D, landscapes - they're amazing. I'm always so jealous because I have to work harder to get to their level because that's where i want to be on a personal level. For myself, I just want to make beautiful artwork and give it to people and I think, that's my goal. I think everyone has to find their goal.

End.

- Writer: NinJaForge

Friday, 22 April 2016

Artist Interview 5 of 6 - Gina-Rae Proxy

Gina-Rae Proxy studied graphic Design but her passion was comic book art. Gina was interviewed in July while attending the Artist Booth hosted by LegionInk, held at the yearly ICON Comics & Games Convention.

Watch their interview for the full story!




Visit them online:
facebook.com/fable.forger
twitter.com/fableforger









* * * * * * * * * * *

Prefer to read the interview? Here it is below but we’d still appreciate it if you could go and like the video or subscribe to our YouTube Channel.

Gina Interview Transcribed

Chop Gear: Is this a hobby or main line of business?

Gina-Rae Proxy: Um, it's mostly a hobby. A very expensive hobby.

CG: How long have you been an artist?

GRP: I've been selling comic books for about 2 years now but I've been comic'ing my whole life. Since I was six. 

CG: Did you study this field or are you self-taught?

GRP: I did study but I studied graphic design and while it had illustrative elements it wasn't 100% just illustration. So, it helped but I would say it's a bit of both.

CG: How much time do you spend refining your skill?

GRP: As much as possible. Sometimes it's less than I like, mostly as much as possible- every spare minute I can have a pen in my hand.

CG: What inspired you to become an artist?

GRP: My mother loved to teach me to draw and it was always a fun thing we did together and um, I like stories and I...like how stories happen and images..haha...and sometimes they help you express, inexplicable things! So ya, storytelling inspired me to become an artist.

CG: Tips and encouragement for aspiring artists?

GRP: Do it for yourself. If you're doing it for any other reason, you're doing it for the wrong reason. Do it for other reasons too but mostly do it for yourself.

End.

- Writer: NinJaForge

Tuesday, 3 November 2015

Artist Interview 4 of 6: Manu Kongolo

Manu Kongolo, a self-taught Illustrator, was interviewed in July while attending the Artist Booth hosted by LegionInk, held at the yearly ICON Comics & Games Convention.

In short, Manu was inspired by the Ninja Turtles and Marios Bros. He draws as often as able and says: "Keep practicing". Watch his interview for the full story and to see some more of his artworks:




Visit him online:
facebook.com/manu.kongolo
behance.net/manukongolo






* * * * * * * * * * *

Prefer to read the interview? Here it is below but we’d still appreciate it if you could go and like the video or subscribe to our YouTube Channel.

Manu Interview Transcribed

Chop Gear: Is this a hobby or main line of business?

Manu Kongolo: I'd say it's my life. I mean I do this everyday, all the time.

CG: How long have you been an artist?

MK:  25 years.

CG: Did you study this field or are you self-taught?

MK: I'm a self-taught artist. Yes I did study to draw. I asked artists, just the basics and I took it from there. There was a lot of trial and error, obviously.

CG: How much time do you spend refining your skill?

MK: Everyday I draw but it's varied form 4-5 hours everyday, depending on the mood, obviously that is...

CG: What inspired you to become an artist?

MK: The Ninja Turtles and Asterix Comic books. Super Mario games, basically.

CG: Tips and encouragement for aspiring artists?

MK: Learn how to draw, ask a lot of questions, don't be afraid to learn. Keep practicing, basically. That's it.

End.

- Writer: NinJaForge

Thursday, 17 September 2015

Artist Interview 3 of 6: Warren Louw

Warren Louw, Character Designer and Concept Artist, was interviewed in July while attending the Artist Booth hosted by LegionInk, held at the yearly ICON Comics & Games Convention.

In short, Warren says do what you love! Watch his interview for the full story and to see some of his artwork:




Here are more art pieces she’s done (not featured in the video):













Visit him online:
facebook.com/artofwarrenlouw
warrenlouw.deviantart.com
warrenlouw.com

* * * * * * * * * * *

Prefer to read the interview? Here it is below but we’d still appreciate it if you could go and like the video or subscribe to our YouTube page.

Warren Interview Transcribed

My name’s Warren Louw and I'm pretty much a character designer and concept artist.

Chop Gear: Is this a hobby or main line of business?

Warren: Ah, I think it’s a bit of both but ja, I've pretty much managed to make this .. turn it into a job.

CG: How long have you been an artist?

W:  Oh, I've been drawing my whole life but I pretty much only went digital in 2004.

CG: Did you study this field or are you self-taught?

W: Um, I'm self-taught. I mean I did go to the National School of the Arts but, they don't really teach you much there so you pretty much have to really, you know, teach yourself. So it's basically the thing that really helped me there was the competition between the students, which was my biggest drive at the time.

CG: How much time do you spend refining your skill?

W: A lot more these days. I spend a lot of my time doing warm-ups and studies before I actually get to my more serious work, if it's either for myself or for a client. These days I'm going more for the fundamentals so I'm making that whole sort of practice more of my everyday practice.

CG: What inspired you to become an artist?

W: I guess I'm a very visual person and also with art running in my family, my mother being a bit of an artist, my father can draw but his father was quite the artist back in his day. So basically, having that is part of my family which is easy to catch on to. I pretty much drew from there.

CG: Tips and encouragement for aspiring artists?

W: I would say do what you love. Um, I think one of the hardest things that we actually get caught up in is being or think we need to be doing what is very popular in the spotlight and thinking we need to keep up with all the other artists out there and, you know, how much they produce art and how well they produce art and trying to think you need to keep up with all that - but seriously, do what you do and do it how you love to do it instead of thinking that you need to be what everyone else is trying to be. Do what you love most as the priority and follow that path forward, and that will start growing into more of how you want your art life to be. 

End.

- Writer: NinJaForge